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Game Design

Project type

Game Design

Project Title

Escape Room

Role

World building, Aesthetics

Date

October 2024

Software

Unreal Engine

A collaborative Unreal Engine escape room prototype. The project involved designing two connected first-person spaces separated by an “epic door,” which the player unlocked through puzzle interaction to reveal a treasure room. I focused on the ancient treasure concept, using lighting, scale, effects, sound, and cinematic camera movement.

My main role focused on world building, aesthetics, and concept development. I focused on the ancient treasure concept, using lighting, scale, effects, sound to create environment interactions that would make the experience more immersive.

Co-Collaborator Ryan Chapman

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