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Game Design
Project type
Game Design
Project Title
Escape Room
Role
World building, Aesthetics
Date
October 2024
Software
Unreal Engine
A collaborative Unreal Engine escape room prototype. The project involved designing two connected first-person spaces separated by an “epic door,” which the player unlocked through puzzle interaction to reveal a treasure room. I focused on the ancient treasure concept, using lighting, scale, effects, sound, and cinematic camera movement.
My main role focused on world building, aesthetics, and concept development. I focused on the ancient treasure concept, using lighting, scale, effects, sound to create environment interactions that would make the experience more immersive.
Co-Collaborator Ryan Chapman













